First Game Design Exercise Conclusion
Overall, it’s been a fairly educational experience. Although the quality of each writeup seems to have gotten worse as time went on, I think as I started to pace myself a bit toward the end (three an hour = bad), the quality of the designs improved. Of course, I only posted my top ten, there were a couple in between that weren’t really defined well enough to warrant mentioning (some sort of travelling salesman simulator?).
The whole Nintendo Mirror incident was quite unexpected and leaves me wondering if any more of these products of forced creativity are concurrently being developed. Will I walk into the store tomorrow, and find a DS version of Amoeba Joe sitting on the shelves? Maybe not, but apprently fellow GCS member Gregory Hallenbeck has had his own ideas for an Amoeba style game for awhile now…
After a final review, I’ve decided to set apart the few that I’d like to see developed within the next year. Specifically, Amoeba Joe, Bende Beads, and Spinal Tap. I’d also like to see RPS Advanced made sometime in the future, with development on portable systems (GBA is a no brainer) in mind.
EDIT: I’ve decided that some of the designs are much better illustrated with, well, pictures. In actuality, most of the designs started out being sketched out in image form rather than in written form.
This entry was posted on Sunday, July 16th, 2006 at 12:55 am and is filed under Design. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.