Game Design Exercise Two: Deadlines & Contests oh my!
Redoctane is holding a game design contest through the Experimental Gameplay Project (Carnegie Mellon ETC plug). The goal is to design a non-dance game to go along with one of their dance pads. Having used and taken apart many-a dance pad the past, I figure why don’t I give it a shot?
A few things about dance pads:
The basic design is very simple. Separate two sheets of conductive material separated by a porous layer of foam. Jump on top, and the two sheets connect.
Any game that is designed for a dance pad must have VERY careful input handling. Because the pad design is so simple, there is much room for misalignment of layers or accidental deflation of foam, not to mention “two left feet syndrome”. Thus, the game must function even with high input error rate.
Aslo, Hadoukens are nearly impossible to do on a pad. Believe me, I’ve tried.
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