I’m in
Yesterday morning I got the call. This summer I’ll be interning at Electronic Arts Los Angeles as a Technical Designer.
What do you want to be when you grow up? How many people can say that their current employment accurately reflects their childhood aspirations? The amazing combination of events that brought me to this point, successes hidden under the guise of failures, mistakes that opened opportunities, and the all nighters that tied them all together… it’s been quite a ride. But I’m there. The industry barrier is broken.
An entry level design position? Did such a thing exist ten years back? Until two years ago, when a colleague proved me wrong, I didn’t even think it was possible. I expected to break in as a programmer, work my way through the ranks, and finally obtain that coveted “game designer” job title after half a decade at the bottom. Of course, my conception of what a game designer actually does was quite a bit off, but the fact remains, I’m five years early.
For everyone who dreams of breaking the barrier I have this advice: Don’t sit on idle hands, start developing games now. Though my life is consumed by it now, looking back I wish I had started even earlier than I did.
This entry was posted on Friday, March 2nd, 2007 at 9:08 pm and is filed under Industry. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.