GCS Capstone
My final semester of Game Creation Society begins in a week. I can’t believe it’s been four years. But don’t put this old man out to pasture yet! I’ve got enough time for one last game, one final statement before i go. But should that statement be?
I thought about it for awhile, musing over development methodologies or design philosophies that might solve some of the problems that we’ve been running into. In the end, everything seemed to pale in comparison to big issue: how do we as a club continuously improve the quality of our games?
Well, the solution is obvious: I must lead by example and harness liquid awesome, pouring it into the cast-iron mold of gaming excellence.

No turning back now, it’s time to rock ‘n roll.
This entry was posted on Wednesday, January 9th, 2008 at 2:26 am and is filed under Design. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.