peng ink

game design and such

sin(Surfing)

No matter how hard I resist, I’m again drawn to the latest TIGSource compo, this time with the theme Procedural Generation. And surprisingly, something good has come of it.

What would it feel like to surf on a sine wave? The initial idea came up while I was working on a game for post-orthopedic surgery patients (more on that later), and since then I’ve been sitting on it for nearly half a year. Then I got a call from Raph, antsy for gamedev action, and I couldn’t refuse.

DOWNLOAD

Sadly, this might be my last XNA project as the horrors of XNA PC distribution are too strong to ignore anymore. Sure, it’s a blast while you’re making the game, but when it’s time for release, nobody but other XNA devs will be able to run your game without considerable trouble. How much trouble?

A basic PC XNA requirements list

  1. The XNA Redistributable - all right, makes sense
  2. Microsoft .NET Framework 3.5 - for C#, beats downloading both 2.0 and 2.0 SP1
  3. DirectX Runtime - unless you’re already up to date (you probably aren’t)
  4. A graphics card that supports pixel shader 2.0 - no shader effects for you! or game for that matter…

Good luck! (You’ll need it.)

This entry was posted on Wednesday, June 25th, 2008 at 6:49 pm and is filed under Indie, Programming, Releases. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

3 Responses to “sin(Surfing)”

  1. September 17th, 2008 at 10:49 pm

    Eric Butler says:

    The song is so ridiculously awesome that I can’t really express it. Like, damn.

  2. November 22nd, 2008 at 1:30 am

    guerrilla freeware » sin(Surfing) says:

    [...] What would it feel like to surf on a sine wave? Originally made for the TIGSource Procedural Generation Competition, sin(Surfing) is now available on Xbox Live Community Games, GF style of course. PC version also available here. [...]

  3. March 31st, 2009 at 12:57 am

    peng ink » Blog Archive » postmortem + rant = postmorant says:

    [...] one day I’ll return to the Creators Club. When PC distribution doesn’t require absurd prerequisites, when the community has matured, when questions and concerns are dealt with promptly with a smile. [...]

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