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	<title>Comments for peng ink</title>
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	<link>http://pengink.com/blog</link>
	<description>game design and such</description>
	<pubDate>Sat, 31 Jul 2010 19:38:59 +0000</pubDate>
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		<title>Comment on sin(Surfing) by peng ink &#187; Blog Archive &#187; postmortem + rant = postmorant</title>
		<link>http://pengink.com/blog/45/sinsurfing/comment-page-1/#comment-153</link>
		<dc:creator>peng ink &#187; Blog Archive &#187; postmortem + rant = postmorant</dc:creator>
		<pubDate>Tue, 31 Mar 2009 07:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=45#comment-153</guid>
		<description>[...] one day I&#8217;ll return to the Creators Club. When PC distribution doesn&#8217;t require absurd prerequisites, when the community has matured, when questions and concerns are dealt with promptly with a smile. [...]</description>
		<content:encoded><![CDATA[<p>[...] one day I&#8217;ll return to the Creators Club. When PC distribution doesn&#8217;t require absurd prerequisites, when the community has matured, when questions and concerns are dealt with promptly with a smile. [...]</p>
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		<title>Comment on a year in review by Erik</title>
		<link>http://pengink.com/blog/132/a-year-in-review/comment-page-1/#comment-30</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Wed, 04 Feb 2009 13:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=132#comment-30</guid>
		<description>Whoa, whoa!  Why did you get a spinal tap??</description>
		<content:encoded><![CDATA[<p>Whoa, whoa!  Why did you get a spinal tap??</p>
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		<title>Comment on sin(Surfing) released. again! by sifupeng</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-28</link>
		<dc:creator>sifupeng</dc:creator>
		<pubDate>Fri, 26 Dec 2008 00:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-28</guid>
		<description>Ask and you shall receive! 
http://pengink.com/blog/121/bytejacker-sinsurfing-ost/</description>
		<content:encoded><![CDATA[<p>Ask and you shall receive!<br />
<a href="http://pengink.com/blog/121/bytejacker-sinsurfing-ost/" rel="nofollow">http://pengink.com/blog/121/bytejacker-sinsurfing-ost/</a></p>
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		<title>Comment on sin(Surfing) released. again! by Brad</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-26</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Tue, 16 Dec 2008 13:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-26</guid>
		<description>I second the need for an Mp3 of the song.  I honestly think it would sell well on iTunes.</description>
		<content:encoded><![CDATA[<p>I second the need for an Mp3 of the song.  I honestly think it would sell well on iTunes.</p>
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		<title>Comment on bytejacker + sin(Surfing) OST by WEGGLES</title>
		<link>http://pengink.com/blog/121/bytejacker-sinsurfing-ost/comment-page-1/#comment-25</link>
		<dc:creator>WEGGLES</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=121#comment-25</guid>
		<description>Oh this is awesome beyond words :)</description>
		<content:encoded><![CDATA[<p>Oh this is awesome beyond words :)</p>
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		<title>Comment on sin(Surfing) released. again! by Derebu</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-22</link>
		<dc:creator>Derebu</dc:creator>
		<pubDate>Fri, 28 Nov 2008 01:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-22</guid>
		<description>This game rocks, I bought it ^_^.  I love the song that plays on it too, is there any way to like download an mp3 of the main song? I'd buy it from itunes even, if I could!</description>
		<content:encoded><![CDATA[<p>This game rocks, I bought it ^_^.  I love the song that plays on it too, is there any way to like download an mp3 of the main song? I&#8217;d buy it from itunes even, if I could!</p>
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		<title>Comment on tigjam, anaglyphs, and space harriet by Marc</title>
		<link>http://pengink.com/blog/103/tigjam-anaglyphs-and-space-harriet/comment-page-1/#comment-21</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 27 Nov 2008 22:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=103#comment-21</guid>
		<description>My thoughts exactly. However, Paper moon's mechanic, while nothing special, does get a boost in coolness from the anaglyphs. It has awesome art too, which never hurts.</description>
		<content:encoded><![CDATA[<p>My thoughts exactly. However, Paper moon&#8217;s mechanic, while nothing special, does get a boost in coolness from the anaglyphs. It has awesome art too, which never hurts.</p>
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		<title>Comment on sin(Surfing) released. again! by Branden</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-20</link>
		<dc:creator>Branden</dc:creator>
		<pubDate>Mon, 24 Nov 2008 07:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-20</guid>
		<description>Cool, I must have been so caught up in doing tricks that I didn't notice the color change.  I'm buying it!</description>
		<content:encoded><![CDATA[<p>Cool, I must have been so caught up in doing tricks that I didn&#8217;t notice the color change.  I&#8217;m buying it!</p>
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		<title>Comment on sin(Surfing) released. again! by sifupeng</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-19</link>
		<dc:creator>sifupeng</dc:creator>
		<pubDate>Sun, 23 Nov 2008 20:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-19</guid>
		<description>Thanks for downloading the game! Although unless you're planning on leaving sin(Surfing) on as your screensaver for three straight days, somehow I can't imagine it burning the axes into the screen. Moreover, the game's color changes based on the the time of day (every five minutes I believe), so I think that might help offset the lack of motion.

There's a problem with Community Games at the moment in that you can't make updates to them directly; you have to remove the game, and then resubmit it for approval. So more than likely, there won't be any updates to sin(Surfing)... which leaves more time to work on the next game I guess!</description>
		<content:encoded><![CDATA[<p>Thanks for downloading the game! Although unless you&#8217;re planning on leaving sin(Surfing) on as your screensaver for three straight days, somehow I can&#8217;t imagine it burning the axes into the screen. Moreover, the game&#8217;s color changes based on the the time of day (every five minutes I believe), so I think that might help offset the lack of motion.</p>
<p>There&#8217;s a problem with Community Games at the moment in that you can&#8217;t make updates to them directly; you have to remove the game, and then resubmit it for approval. So more than likely, there won&#8217;t be any updates to sin(Surfing)&#8230; which leaves more time to work on the next game I guess!</p>
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		<title>Comment on sin(Surfing) released. again! by Branden</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-18</link>
		<dc:creator>Branden</dc:creator>
		<pubDate>Sun, 23 Nov 2008 11:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-18</guid>
		<description>LOVED your game.  Of the Xbox Community games I have tried so far, I think it is by far the best, and it has wowed me.

I was about to buy it to support it's awesomeness when I noticed one thing that scared me: the static axes in the back.  I worry that that might burn into my screen, which would royally suck.  Any chance of getting a version that has the option to turn that off?  It adds to the charm of the game, but at the same time, I don't want to charm my TV to death.

Either way, you've got a fan, and I'm looking forward to your next project!</description>
		<content:encoded><![CDATA[<p>LOVED your game.  Of the Xbox Community games I have tried so far, I think it is by far the best, and it has wowed me.</p>
<p>I was about to buy it to support it&#8217;s awesomeness when I noticed one thing that scared me: the static axes in the back.  I worry that that might burn into my screen, which would royally suck.  Any chance of getting a version that has the option to turn that off?  It adds to the charm of the game, but at the same time, I don&#8217;t want to charm my TV to death.</p>
<p>Either way, you&#8217;ve got a fan, and I&#8217;m looking forward to your next project!</p>
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