<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for peng ink</title>
	<atom:link href="http://pengink.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://pengink.com/blog</link>
	<description>game design and such</description>
	<lastBuildDate>Tue, 31 Mar 2009 07:57:52 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on sin(Surfing) by peng ink &#187; Blog Archive &#187; postmortem + rant = postmorant</title>
		<link>http://pengink.com/blog/45/sinsurfing/comment-page-1/#comment-153</link>
		<dc:creator>peng ink &#187; Blog Archive &#187; postmortem + rant = postmorant</dc:creator>
		<pubDate>Tue, 31 Mar 2009 07:57:52 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=45#comment-153</guid>
		<description>[...] one day I&#8217;ll return to the Creators Club. When PC distribution doesn&#8217;t require absurd prerequisites, when the community has matured, when questions and concerns are dealt with promptly with a smile. [...]</description>
		<content:encoded><![CDATA[<p>[...] one day I&#8217;ll return to the Creators Club. When PC distribution doesn&#8217;t require absurd prerequisites, when the community has matured, when questions and concerns are dealt with promptly with a smile. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on a year in review by Erik</title>
		<link>http://pengink.com/blog/132/a-year-in-review/comment-page-1/#comment-30</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Wed, 04 Feb 2009 13:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=132#comment-30</guid>
		<description>Whoa, whoa!  Why did you get a spinal tap??</description>
		<content:encoded><![CDATA[<p>Whoa, whoa!  Why did you get a spinal tap??</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on sin(Surfing) released. again! by sifupeng</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-28</link>
		<dc:creator>sifupeng</dc:creator>
		<pubDate>Fri, 26 Dec 2008 00:25:15 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-28</guid>
		<description>Ask and you shall receive! 
http://pengink.com/blog/121/bytejacker-sinsurfing-ost/</description>
		<content:encoded><![CDATA[<p>Ask and you shall receive!<br />
<a href="http://pengink.com/blog/121/bytejacker-sinsurfing-ost/" rel="nofollow">http://pengink.com/blog/121/bytejacker-sinsurfing-ost/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on sin(Surfing) released. again! by Brad</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-26</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Tue, 16 Dec 2008 13:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-26</guid>
		<description>I second the need for an Mp3 of the song.  I honestly think it would sell well on iTunes.</description>
		<content:encoded><![CDATA[<p>I second the need for an Mp3 of the song.  I honestly think it would sell well on iTunes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on bytejacker + sin(Surfing) OST by WEGGLES</title>
		<link>http://pengink.com/blog/121/bytejacker-sinsurfing-ost/comment-page-1/#comment-25</link>
		<dc:creator>WEGGLES</dc:creator>
		<pubDate>Wed, 10 Dec 2008 00:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=121#comment-25</guid>
		<description>Oh this is awesome beyond words :)</description>
		<content:encoded><![CDATA[<p>Oh this is awesome beyond words :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on sin(Surfing) released. again! by Derebu</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-22</link>
		<dc:creator>Derebu</dc:creator>
		<pubDate>Fri, 28 Nov 2008 01:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-22</guid>
		<description>This game rocks, I bought it ^_^.  I love the song that plays on it too, is there any way to like download an mp3 of the main song? I&#039;d buy it from itunes even, if I could!</description>
		<content:encoded><![CDATA[<p>This game rocks, I bought it ^_^.  I love the song that plays on it too, is there any way to like download an mp3 of the main song? I&#8217;d buy it from itunes even, if I could!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on tigjam, anaglyphs, and space harriet by Marc</title>
		<link>http://pengink.com/blog/103/tigjam-anaglyphs-and-space-harriet/comment-page-1/#comment-21</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Thu, 27 Nov 2008 22:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=103#comment-21</guid>
		<description>My thoughts exactly. However, Paper moon&#039;s mechanic, while nothing special, does get a boost in coolness from the anaglyphs. It has awesome art too, which never hurts.</description>
		<content:encoded><![CDATA[<p>My thoughts exactly. However, Paper moon&#8217;s mechanic, while nothing special, does get a boost in coolness from the anaglyphs. It has awesome art too, which never hurts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on sin(Surfing) released. again! by Branden</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-20</link>
		<dc:creator>Branden</dc:creator>
		<pubDate>Mon, 24 Nov 2008 07:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-20</guid>
		<description>Cool, I must have been so caught up in doing tricks that I didn&#039;t notice the color change.  I&#039;m buying it!</description>
		<content:encoded><![CDATA[<p>Cool, I must have been so caught up in doing tricks that I didn&#8217;t notice the color change.  I&#8217;m buying it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on sin(Surfing) released. again! by sifupeng</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-19</link>
		<dc:creator>sifupeng</dc:creator>
		<pubDate>Sun, 23 Nov 2008 20:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-19</guid>
		<description>Thanks for downloading the game! Although unless you&#039;re planning on leaving sin(Surfing) on as your screensaver for three straight days, somehow I can&#039;t imagine it burning the axes into the screen. Moreover, the game&#039;s color changes based on the the time of day (every five minutes I believe), so I think that might help offset the lack of motion.

There&#039;s a problem with Community Games at the moment in that you can&#039;t make updates to them directly; you have to remove the game, and then resubmit it for approval. So more than likely, there won&#039;t be any updates to sin(Surfing)... which leaves more time to work on the next game I guess!</description>
		<content:encoded><![CDATA[<p>Thanks for downloading the game! Although unless you&#8217;re planning on leaving sin(Surfing) on as your screensaver for three straight days, somehow I can&#8217;t imagine it burning the axes into the screen. Moreover, the game&#8217;s color changes based on the the time of day (every five minutes I believe), so I think that might help offset the lack of motion.</p>
<p>There&#8217;s a problem with Community Games at the moment in that you can&#8217;t make updates to them directly; you have to remove the game, and then resubmit it for approval. So more than likely, there won&#8217;t be any updates to sin(Surfing)&#8230; which leaves more time to work on the next game I guess!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on sin(Surfing) released. again! by Branden</title>
		<link>http://pengink.com/blog/75/sin-surf-again/comment-page-1/#comment-18</link>
		<dc:creator>Branden</dc:creator>
		<pubDate>Sun, 23 Nov 2008 11:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://pengink.com/blog/?p=75#comment-18</guid>
		<description>LOVED your game.  Of the Xbox Community games I have tried so far, I think it is by far the best, and it has wowed me.

I was about to buy it to support it&#039;s awesomeness when I noticed one thing that scared me: the static axes in the back.  I worry that that might burn into my screen, which would royally suck.  Any chance of getting a version that has the option to turn that off?  It adds to the charm of the game, but at the same time, I don&#039;t want to charm my TV to death.

Either way, you&#039;ve got a fan, and I&#039;m looking forward to your next project!</description>
		<content:encoded><![CDATA[<p>LOVED your game.  Of the Xbox Community games I have tried so far, I think it is by far the best, and it has wowed me.</p>
<p>I was about to buy it to support it&#8217;s awesomeness when I noticed one thing that scared me: the static axes in the back.  I worry that that might burn into my screen, which would royally suck.  Any chance of getting a version that has the option to turn that off?  It adds to the charm of the game, but at the same time, I don&#8217;t want to charm my TV to death.</p>
<p>Either way, you&#8217;ve got a fan, and I&#8217;m looking forward to your next project!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

