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	<title>peng ink</title>
	<atom:link href="http://pengink.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://pengink.com/blog</link>
	<description>game design and such</description>
	<pubDate>Wed, 19 May 2010 01:39:18 +0000</pubDate>
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	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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			<item>
		<title>Indie Game: The Movie</title>
		<link>http://pengink.com/blog/183/indie-game-the-movie/</link>
		<comments>http://pengink.com/blog/183/indie-game-the-movie/#comments</comments>
		<pubDate>Wed, 19 May 2010 01:34:50 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=183</guid>
		<description><![CDATA[
Really looking forward Indie Game the Movie. Support the release if you can!
]]></description>
			<content:encoded><![CDATA[<p><center><object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11826980&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11826980&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object></p>
<p>Really looking forward <a href="http://www.kickstarter.com/projects/blinkworks/indie-game-the-movie">Indie Game the Movie</a>. Support the release if you can!</center></p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/183/indie-game-the-movie/feed/</wfw:commentRss>
		</item>
		<item>
		<title>bird and fish</title>
		<link>http://pengink.com/blog/175/bird-and-fish/</link>
		<comments>http://pengink.com/blog/175/bird-and-fish/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 08:04:28 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Indie]]></category>

		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=175</guid>
		<description><![CDATA[Earlier this year I attended Global Game Jam at USC. Showing up to the party a bit late, I ended up forming my own group of one, a perfect opportunity to make an exploration into the world of &#8220;art games&#8221;, or so I thought. The result after three days was Bird and Fish, which can [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Earlier this year I attended Global Game Jam at USC. Showing up to the party a bit late, I ended up forming my own group of one, a perfect opportunity to make an exploration into the world of &#8220;art games&#8221;, or so I thought. The result after three days was Bird and Fish, which can be downloaded <a href="http://pengink.com/files/birdfish.zip">here</a>.</p>
<p style="text-align: center;"><a href="http://pengink.com/files/birdfish.zip"><img class="aligncenter size-full wp-image-178" title="passage ripoff" src="http://pengink.com/blog/wp-content/uploads/2009/12/birdfishscrn1.png" alt="birdfishscrn1" width="170" height="505" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;">Music by Adam Lederer.</p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/175/bird-and-fish/feed/</wfw:commentRss>
		</item>
		<item>
		<title>meeting heroes</title>
		<link>http://pengink.com/blog/164/meeting-heroes/</link>
		<comments>http://pengink.com/blog/164/meeting-heroes/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 09:55:07 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=164</guid>
		<description><![CDATA[GDC, how I love thee.




]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">GDC, how I love thee.</p>
<p style="text-align: center;">
<p style="text-align: left;"><img class="size-full wp-image-162 alignnone" title="noby noby noby" src="http://pengink.com/blog/wp-content/uploads/2009/04/takahashi.jpg" alt="noby noby noby" width="400" height="300" /></p>
<p style="text-align: left;">
<p style="text-align: left;"><img class="size-full wp-image-163 alignnone" title="ico of the colossus" src="http://pengink.com/blog/wp-content/uploads/2009/04/ueda.jpg" alt="ico of the colossus" width="400" height="300" /></p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/164/meeting-heroes/feed/</wfw:commentRss>
		</item>
		<item>
		<title>the british enthusiast press</title>
		<link>http://pengink.com/blog/137/the-british-enthusiast-press/</link>
		<comments>http://pengink.com/blog/137/the-british-enthusiast-press/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 08:27:52 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=137</guid>
		<description><![CDATA[An interview with Raph made it into this month&#8217;s issue of Official Xbox Magazine UK Edition.
Fancy!
]]></description>
			<content:encoded><![CDATA[<p><a title="exciting" href="http://www.oxm.co.uk/article.php?id=7797" target="_blank">An interview</a> with <a title="this guy" href="http://www.raphaelmun.com" target="_blank">Raph</a> made it into this month&#8217;s issue of Official Xbox Magazine UK Edition.</p>
<h1>Fancy!</h1>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/137/the-british-enthusiast-press/feed/</wfw:commentRss>
		</item>
		<item>
		<title>a year in review</title>
		<link>http://pengink.com/blog/132/a-year-in-review/</link>
		<comments>http://pengink.com/blog/132/a-year-in-review/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 05:18:30 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=132</guid>
		<description><![CDATA[things that happened in 2008 in no particular order:
-Made four indie games (one on Xbox Live Community Games!)
-Graduated college on time (and in debt)
-Went to GDC
-Went to Art of Play
-Went to TIGJam
-Interviewed at bunch of game companies
-Got a job as a game designer
-Moved to California
-Had a spinal tap
Onward ho!
]]></description>
			<content:encoded><![CDATA[<p>things that happened in 2008 in no particular order:</p>
<p>-Made four indie games (one on Xbox Live Community Games!)<br />
-Graduated college on time (and in debt)<br />
-Went to GDC<br />
-Went to Art of Play<br />
-Went to TIGJam<br />
-Interviewed at bunch of game companies<br />
-Got a job as a game designer<br />
-Moved to California<br />
-Had a spinal tap</p>
<p>Onward ho!</p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/132/a-year-in-review/feed/</wfw:commentRss>
		</item>
		<item>
		<title>bytejacker + sin(Surfing) OST</title>
		<link>http://pengink.com/blog/121/bytejacker-sinsurfing-ost/</link>
		<comments>http://pengink.com/blog/121/bytejacker-sinsurfing-ost/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 06:57:32 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Indie]]></category>

		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=121</guid>
		<description><![CDATA[sin(Surfing) is featured on this week&#8217;s Bytejacker, the gentleman&#8217;s preferred indie games web based tv show. Check it out!
Also, due to popular demand, I am pleased to release the sin(Surfing) OST by Adam Lederer! We meant it as a thank you to everyone who supported us by buying the game, but since we have no [...]]]></description>
			<content:encoded><![CDATA[<p>sin(Surfing) is featured on this week&#8217;s <a href="http://www.bytejacker.com/episodes/017">Bytejacker</a>, the gentleman&#8217;s preferred indie games web based tv show. Check it out!</p>
<p>Also, due to popular demand, I am pleased to release the sin(Surfing) OST by Adam Lederer! We meant it as a thank you to everyone who supported us by buying the game, but since we have no way of actually verifying anything, you have to promise not to break the honor system OK?</p>
<p style="text-align: center;"><img class="aligncenter" title="sin(Surfing) OST" src="/images/ssost.jpg" alt="" width="219" height="300" /></p>
<p style="text-align: center;"><a title="with great honor" href="/files/sin(surfing)_ost.zip" target="_self">DOWNLOAD<br />
</a></p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/121/bytejacker-sinsurfing-ost/feed/</wfw:commentRss>
		</item>
		<item>
		<title>tigjam, anaglyphs, and space harriet</title>
		<link>http://pengink.com/blog/103/tigjam-anaglyphs-and-space-harriet/</link>
		<comments>http://pengink.com/blog/103/tigjam-anaglyphs-and-space-harriet/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 21:14:06 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Indie]]></category>

		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=103</guid>
		<description><![CDATA[A hotbed of independent developers in the Arizona desert gathered for 72 hours of heated game development, spirits ablaze, their eyes burning with passion. The weather was just fine thank you.
Having migrated to the retail world, I&#8217;ve been somewhat lax with my indie work, passing up the TIGSource Demakes Competition for lack of determination. Surprisingly, [...]]]></description>
			<content:encoded><![CDATA[<p>A hotbed of independent developers in the Arizona desert gathered for 72 hours of heated game development, spirits ablaze, their eyes burning with passion. The weather was just fine thank you.</p>
<p>Having migrated to the retail world, I&#8217;ve been somewhat lax with my indie work, passing up the <a title="demake, not remake" href="http://tigsource.com/features/demakes/">TIGSource Demakes Competition</a> for lack of determination. Surprisingly, there don&#8217;t seem to be that many people who attempt to straddle both the indie and big budget commercial line, with exception of Rod Humble of course. Somehow he alone has been able to occupy both ends of spectrum, leading the super casual Sims Series and finding time to make art games like the Marriage. My hero.</p>
<p><a title="jammin" href="http://tigsource.com/articles/2008/08/23/tigjam">TIGJam</a> showed up with perfect timing, reinvigorating the indie spirit and squeezing those brain oranges dry for their creative juices. I went with the goal of working on a <a title="ko ko ko" href="http://www.kokoromi.org/gamma3d">Gamma3D</a> entry, spending a good amount of time bouncing ideas back and forth with Steve Swink (<a title="game feel" href="http://www.amazon.com/Game-Feel-Designers-Virtual-Sensation/dp/0123743281">buy his book!</a>) and others before finally giving up and starting work on Space Harriet in the Third Dimension. In the end, the general consensus seemed to be that anaglyphs, though quite interesting from an aesthetic point of view, tend to lend themselves to gimmicky mechanics with most concepts working just fine without them.</p>
<p>Space Harriet attempts to shoehorn in 3D gameplay by having enemies of different sizes but similar look spawn at distances where the perspective renders them identical (i.e. a big enemy from far away and a small enemy up close). The player then deals with this “depth deception” by using the interocular distance to be the true judge of enemy proximity, and responding with a carefully timed variable range attack. Does it work at all? You be the judge.</p>
<p style="text-align: center;"><img class="aligncenter" title="Final Boss" src="/images/screenshots/spacehss.jpg" alt="" width="400" height="298" /><br />
<a title="windows xp/vista" href="http://www.pengink.com/files/space_harriet-2.0.zip">DOWNLOAD</a> (Art by <a title="awesome guy" href="http://www.kylepulver.com/">Kyle Pulver</a>, Music by <a title="cool dude" href="http://www.adamlederer.com/">Adam Lederer</a>)</p>
<p>Unsurprisingly, Space Harriet wasn’t accepted into the show, but even after playing the final entries, I’ve still yet to be convinced of the viability of the anaglyphic medium. On the other hand, in theory these sort of games have the potential to bring players to a new level of immersion, so maybe that would have been a better focus rather than incorporation into the gameplay mechanics?</p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/103/tigjam-anaglyphs-and-space-harriet/feed/</wfw:commentRss>
		</item>
		<item>
		<title>I would put this on the back of a box</title>
		<link>http://pengink.com/blog/97/i-would-put-this-on-the-back-of-a-box/</link>
		<comments>http://pengink.com/blog/97/i-would-put-this-on-the-back-of-a-box/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 00:32:03 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Indie]]></category>

		<category><![CDATA[Industry]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=97</guid>
		<description><![CDATA[Sin(Surfing) (200):  Deleted it. It looks like Line Rider on an Apple IIe.  Yuck.
-Forum Guy
Line Rider on an Apple IIe? Fuck, I wish!
]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d80258550121/" target="_blank">Sin(Surfing) (200): </a> <span style="color: red;">Deleted it.</span> It looks like Line Rider on an Apple IIe.  Yuck.</p>
<p>-Forum Guy</p></blockquote>
<p>Line Rider on an Apple IIe? Fuck, I <strong>wish</strong>!</p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/97/i-would-put-this-on-the-back-of-a-box/feed/</wfw:commentRss>
		</item>
		<item>
		<title>sin(Surfing) released. again!</title>
		<link>http://pengink.com/blog/75/sin-surf-again/</link>
		<comments>http://pengink.com/blog/75/sin-surf-again/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 04:58:46 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Indie]]></category>

		<category><![CDATA[Releases]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=75</guid>
		<description><![CDATA[





HD? Meet stylish black borders. 

sin(Surfing) now available for Xbox Live Community Games! But why Greg, can&#8217;t I already get it for free on this very site? Absolutely. Also note that the game is entirely playable within the time limit of the free trial version. HRM&#8230;
Still, if people do buy the game, I&#8217;d be plesantly [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">
<dl class="wp-caption aligncenter" style="width: 410px;">
<dt class="wp-caption-dt"><img title="sin(Surfing) for Xbox Live Community Games" src="/images/sswidescreen.jpg" alt="Stylish black borders" width="400" /></dt>
</dl>
</div>
<dl class="wp-caption aligncenter" style="width: 400px;">
<dd class="wp-caption-dd" style="text-align: center;">HD? Meet stylish black borders. </dd>
</dl>
<p>sin(Surfing) now available for Xbox Live Community Games! But why Greg, can&#8217;t I already get it for free on this very site? Absolutely. Also note that the game is entirely playable within the time limit of the free trial version. HRM&#8230;</p>
<p>Still, if people do buy the game, I&#8217;d be plesantly surprised. Support the Guerilla Freeware initiative!</p>
]]></content:encoded>
			<wfw:commentRss>http://pengink.com/blog/75/sin-surf-again/feed/</wfw:commentRss>
		</item>
		<item>
		<title>so THAT&#8217;s why he wears a hat&#8230;</title>
		<link>http://pengink.com/blog/73/so-thats-why-he-wears-a-hat/</link>
		<comments>http://pengink.com/blog/73/so-thats-why-he-wears-a-hat/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 05:07:52 +0000</pubDate>
		<dc:creator>sifupeng</dc:creator>
		
		<category><![CDATA[Indie]]></category>

		<guid isPermaLink="false">http://pengink.com/blog/?p=73</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="it makes sense" src="/images/hairstory.png" alt="" width="400" height="584" /></p>
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